In this week, external website Gamebreaker put interview to famous WOW designer Ghostcrawler online, the following is main point:OutdoorPandamen’s daily task display and other players capture monster are not very fun. Players should be happy but not angry when they see other players are also in the game. Players see other players in the game should feel happy and not angry. Blizzard is still in exploring solutions to let players can feel that it is a good thing that other players is around your side.The concept of server is unlikely to disappear, but blizzard is still seeking the method of solutions to spirits. Every time a new patch takes online, the server will appear large population changes, so joint suit or open suit is not a very reasonable scheme when meet large population change.Task and reputatonIn order to achieve the goal to let players always have things to do on line, they may do more in daily tasks. If they can start from the beginning, just like through the Chinese teaching to unlock other content, this set maybe change into unlock new area to replace the old area’s setting. In this way, so the quantity of daily task will not be more and more.The purpose to reduce some reward popularity requirement is to make the player can take courage points need to be before the popularity of the numerical become more reasonable. If they can start again, it might put some equipment popularity claim to be more low, so some items don’t brush so much popularity can also obtain by spending courage points.PvEWhen analyzing group’s dps, players should pay attention to sampling bias.The difficulty difference between 10-players and 25-wow power leveling players are smaller than before this time. If high level players trend to a talent specialization, other talent specializations’ DPS will become low, as players of talent specialization are impossible to be good at their own talent specializations.
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